AI Insights · Timothy · July 2022
Top 5 Digital Pacifier Games on iOS in the Middle East Q2 2022
Explore the performance of the top 5 digital pacifier games on iOS in the Middle East during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 digital pacifier games on iOS in the Middle East demonstrated varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Hill Climb Racing from Fingersoft saw its weekly revenue fluctuate between $820 and $1.3K, peaking in the first week of April. Weekly downloads for the game showed a notable increase towards the end of the quarter, reaching approximately 11K in the last week of June. The game's active user base remained relatively stable, hovering around 120K to 130K throughout the quarter.
PK XD: Fun, friends & games by Afterverse Games experienced a diverse range in weekly revenue, with the highest being around $9.3K in the final week of June. Downloads saw a downward trend at the beginning but picked up towards the end, with a high of 14.7K in late March. The active user count was fairly consistent, ranging from around 95K to 113K.
Talking Tom Hero Dash from Outfit7 Limited had a weekly revenue that varied from $287 to $1.2K, with a peak in the final week of April. Weekly downloads remained steady, averaging around 6K. The active user base showed slight fluctuations, maintaining a range between 70K and 77K.
Color by Number: Coloring Games by Wildlife Studios displayed a consistent weekly revenue, mostly staying between $3.5K and $4.9K. Downloads were relatively stable, with a peak of about 7K in the last week of June. The number of active users saw a slight decrease mid-quarter but ended strong at approximately 31.5K.
Talking Tom Gold Run, another title from Outfit7 Limited, had its weekly revenue range from $382 to $1.1K. Downloads showed a notable increase towards the end of the quarter, reaching around 6.6K in late June. The active user count remained robust, ranging from 117K to 125K.
These insights highlight the dynamic nature of the digital pacifier games market in the Middle East. For more detailed insights and trends, visit Sensor Tower.